Add dynamic_keys support to PageConfig — a contract-based plugin
system where any executable outputs a JSON array of KeyConfig to stdout.
The daemon runs the generator on a configurable interval and renders
the keys dynamically on the Stream Deck.
Core changes:
- config: DynamicKeyGen struct (command/script, interval, timeout, max_keys)
- config: full validation for dynamic_keys fields
- action: execDynamicKeys() with safe JSON parsing (stderr logged separately,
env vars STREAMDECK_KEY_COUNT / STREAMDECK_CONFIG_DIR)
- page: activeKeys() merges static + dynamic keys (static wins by index)
- page: startDynamicKeys / stopDynamicKeys lifecycle, per-page results cache
- page: rerenderActivePage() with deadlock-safe lock ordering
- daemon: event handler uses activeKeys() for dynamic key actions
Web UI:
- GET /api/pages returns effective_keys (merged static + cached dynamic)
- app.js: gridKeys uses effective_keys when available
- app.js: guard against editing dynamic keys through the UI
- index.html: "⚡ dynamic" badge + effective key count in page switcher
- polls /api/pages every 10s to keep the UI in sync
Image rendering:
- loadImage: gift.ResizeToFill instead of gift.Resize (preserves aspect
ratio, crops to fill — no more stretched cover art)
Example & docs:
- config.example.json: games page with dynamic_keys + back button
- README.md: comprehensive Dynamic Key Generators section (architecture
diagram, config reference, generator contract, merge behavior,
env vars, error handling, Python + Shell examples, tips)
- Replace wtype with ydotool as primary keyboard input tool on Wayland
(wtype had a bug sending ESC instead of correct keys to GUI apps)
- Use 'ydotool type' command for better Wine/game compatibility
- Automatically start ydotoold daemon on startup if available
- Keep wtype as fallback for backward compatibility
- Improve keyboard action support for games running in Wine