- Move entry point to cmd/streamdeck-lets-go/ - Split package main into internal packages: - internal/deck: hardware control (Deck, events, brightness) - internal/render: key rendering, icons, fonts, PageManager - internal/web: HTTP API + embedded SPA - internal/daemon: event loop, autoswitch, screensaver, actions - Add ConfigDir() to internal/config - Export cross-package API (Deck, PageManager, WebServer, etc.) - Move dist/arch/ → packaging/ with updated PKGBUILD/.SRCINFO - Add Makefile (build, test, vet, fmt, install) - Update README with new build commands and project structure - Delete unused media.go stub
95 lines
1.9 KiB
Go
95 lines
1.9 KiB
Go
package daemon
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import (
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"log/slog"
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"time"
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"streamdeck-lets-go/internal/config"
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"streamdeck-lets-go/internal/deck"
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"streamdeck-lets-go/internal/render"
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)
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type Screensaver struct {
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enabled bool
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idleAfter time.Duration
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lastInput time.Time
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active bool
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savedBrightness int
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}
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func NewScreensaver(cfg *config.ScreensaverCfg) *Screensaver {
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ss := &Screensaver{
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enabled: cfg.Enabled,
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idleAfter: time.Duration(cfg.IdleSeconds) * time.Second,
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lastInput: time.Now(),
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}
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if ss.idleAfter <= 0 {
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ss.idleAfter = 30 * time.Second
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}
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return ss
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}
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func (ss *Screensaver) NotifyInput() {
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ss.lastInput = time.Now()
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if ss.active {
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ss.active = false
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slog.Debug("screensaver deactivated")
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}
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}
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func (ss *Screensaver) Check() bool {
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if !ss.enabled {
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return false
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}
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if time.Since(ss.lastInput) > ss.idleAfter {
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if !ss.active {
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ss.active = true
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slog.Debug("screensaver activated")
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return true
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}
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return false
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}
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return false
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}
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func (ss *Screensaver) Activate(deck *deck.Deck, cfg *config.ScreensaverCfg) {
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ss.savedBrightness = deck.Brightness()
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brightness := cfg.Brightness
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if brightness <= 0 {
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brightness = 10
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}
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if err := deck.SetBrightness(brightness); err != nil {
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slog.Warn("screensaver: set brightness", "error", err)
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}
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if cfg.Image != "" {
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img, err := render.LoadImage(cfg.Image, 0, 0)
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if err != nil {
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slog.Warn("screensaver: load image", "path", cfg.Image, "error", err)
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return
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}
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if err := deck.FillPanel(img); err != nil {
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slog.Warn("screensaver: fill panel", "error", err)
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}
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}
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slog.Info("screensaver activated")
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}
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func (ss *Screensaver) Deactivate(deck *deck.Deck) {
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brightness := ss.savedBrightness
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if brightness <= 0 {
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brightness = 75
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}
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if err := deck.SetBrightness(brightness); err != nil {
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slog.Warn("screensaver: restore brightness", "error", err)
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}
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ss.savedBrightness = 0
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slog.Info("screensaver deactivated")
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}
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func (ss *Screensaver) IsActive() bool {
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return ss.active
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}
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