2022-05-08 17:02:59 +07:00

145 lines
3.8 KiB
Python
Executable File

#!/usr/bin/env python3
import argparse
import logging
import sys
import signal
import gi
import json
gi.require_version("Playerctl", "2.0")
from gi.repository import Playerctl, GLib
logger = logging.getLogger(__name__)
def write_output(text, player):
logger.info("Writing output")
output = {
"text": text,
"class": "custom-" + player.props.player_name,
"alt": player.props.player_name,
}
sys.stdout.write(json.dumps(output) + "\n")
sys.stdout.flush()
def on_play(player, status, manager):
logger.info("Received new playback status")
on_metadata(player, player.props.metadata, manager)
def on_metadata(player, metadata, manager):
logger.info("Received new metadata")
track_info = ""
if (
player.props.player_name == "spotify"
and "mpris:trackid" in metadata.keys()
and ":ad:" in player.props.metadata["mpris:trackid"]
):
track_info = "AD PLAYING"
elif player.get_artist() != "" and player.get_title() != "":
track_info = "{artist} - {title}".format(
artist=player.get_artist(), title=player.get_title()
)
else:
track_info = player.get_title()
if player.props.status != "Playing" and track_info:
track_info = "" + track_info
elif player.props.status == "Playing" and track_info:
track_info = "" + track_info
write_output(track_info, player)
def on_player_appeared(manager, player, selected_player=None):
if player is not None and (
selected_player is None or player.name == selected_player
):
init_player(manager, player)
else:
logger.debug("New player appeared, but it's not the selected player, skipping")
def on_player_vanished(manager, player):
logger.info("Player has vanished")
sys.stdout.write("\n")
sys.stdout.flush()
def init_player(manager, name):
logger.debug("Initialize player: {player}".format(player=name.name))
player = Playerctl.Player.new_from_name(name)
player.connect("playback-status", on_play, manager)
player.connect("metadata", on_metadata, manager)
manager.manage_player(player)
on_metadata(player, player.props.metadata, manager)
def signal_handler(sig, frame):
logger.debug("Received signal to stop, exiting")
sys.stdout.write("\n")
sys.stdout.flush()
# loop.quit()
sys.exit(0)
def parse_arguments():
parser = argparse.ArgumentParser()
# Increase verbosity with every occurence of -v
parser.add_argument("-v", "--verbose", action="count", default=0)
# Define for which player we're listening
parser.add_argument("--player")
return parser.parse_args()
def main():
arguments = parse_arguments()
# Initialize logging
logging.basicConfig(
stream=sys.stderr,
level=logging.DEBUG,
format="%(name)s %(levelname)s %(message)s",
)
# Logging is set by default to WARN and higher.
# With every occurrence of -v it's lowered by one
logger.setLevel(max((3 - arguments.verbose) * 10, 0))
# Log the sent command line arguments
logger.debug("Arguments received {}".format(vars(arguments)))
manager = Playerctl.PlayerManager()
loop = GLib.MainLoop()
manager.connect(
"name-appeared", lambda *args: on_player_appeared(*args, arguments.player)
)
manager.connect("player-vanished", on_player_vanished)
signal.signal(signal.SIGINT, signal_handler)
signal.signal(signal.SIGTERM, signal_handler)
for player in manager.props.player_names:
if arguments.player is not None and arguments.player != player.name:
logger.debug(
"{player} is not the filtered player, skipping it".format(
player=player.name
)
)
continue
init_player(manager, player)
loop.run()
if __name__ == "__main__":
main()