#!/usr/bin/env python3 import argparse import logging import sys import signal import gi import json gi.require_version("Playerctl", "2.0") from gi.repository import Playerctl, GLib logger = logging.getLogger(__name__) def write_output(text, player): logger.info("Writing output") output = { "text": text, "class": "custom-" + player.props.player_name, "alt": player.props.player_name, } sys.stdout.write(json.dumps(output) + "\n") sys.stdout.flush() def on_play(player, status, manager): logger.info("Received new playback status") on_metadata(player, player.props.metadata, manager) def on_metadata(player, metadata, manager): logger.info("Received new metadata") track_info = "" if ( player.props.player_name == "spotify" and "mpris:trackid" in metadata.keys() and ":ad:" in player.props.metadata["mpris:trackid"] ): track_info = "AD PLAYING" elif player.get_artist() != "" and player.get_title() != "": track_info = "{artist} - {title}".format( artist=player.get_artist(), title=player.get_title() ) else: track_info = player.get_title() if player.props.status != "Playing" and track_info: track_info = "契 " + track_info elif player.props.status == "Playing" and track_info: track_info = " " + track_info write_output(track_info, player) def on_player_appeared(manager, player, selected_player=None): if player is not None and ( selected_player is None or player.name == selected_player ): init_player(manager, player) else: logger.debug("New player appeared, but it's not the selected player, skipping") def on_player_vanished(manager, player): logger.info("Player has vanished") sys.stdout.write("\n") sys.stdout.flush() def init_player(manager, name): logger.debug("Initialize player: {player}".format(player=name.name)) player = Playerctl.Player.new_from_name(name) player.connect("playback-status", on_play, manager) player.connect("metadata", on_metadata, manager) manager.manage_player(player) on_metadata(player, player.props.metadata, manager) def signal_handler(sig, frame): logger.debug("Received signal to stop, exiting") sys.stdout.write("\n") sys.stdout.flush() # loop.quit() sys.exit(0) def parse_arguments(): parser = argparse.ArgumentParser() # Increase verbosity with every occurence of -v parser.add_argument("-v", "--verbose", action="count", default=0) # Define for which player we're listening parser.add_argument("--player") return parser.parse_args() def main(): arguments = parse_arguments() # Initialize logging logging.basicConfig( stream=sys.stderr, level=logging.DEBUG, format="%(name)s %(levelname)s %(message)s", ) # Logging is set by default to WARN and higher. # With every occurrence of -v it's lowered by one logger.setLevel(max((3 - arguments.verbose) * 10, 0)) # Log the sent command line arguments logger.debug("Arguments received {}".format(vars(arguments))) manager = Playerctl.PlayerManager() loop = GLib.MainLoop() manager.connect( "name-appeared", lambda *args: on_player_appeared(*args, arguments.player) ) manager.connect("player-vanished", on_player_vanished) signal.signal(signal.SIGINT, signal_handler) signal.signal(signal.SIGTERM, signal_handler) for player in manager.props.player_names: if arguments.player is not None and arguments.player != player.name: logger.debug( "{player} is not the filtered player, skipping it".format( player=player.name ) ) continue init_player(manager, player) loop.run() if __name__ == "__main__": main()